27 October 2012

Mallacoota #3

Darryl's back is getting much better and the TENS machine seems to be really helping him .
We have had some interesting weather here at Mallacoota.
Thursday we had a bush fire that blocked the road out to the highway - all had to sit tight and wait for it to end, Friday we had a windy and sunny day and then the COLD winds came and we froze, and today we have had rain, sun, wind, more rain and froze. :) :)
Thursday Darryl and I were in the semi-finals of KLOP and won - so went into the FINALS on Friday night and WON that too :).  We will have the awards ceremony on Saturday night.

Details are a little sketchy, but it is thought that noise was an important feature of Klop’s early days. Woodsmen from Carelia, near the Finnish-Russian border, would carve the blocks from the birch forests and fling them around erratically, breaking the enduring silence.
Apart from being tremendous fun, legend has it that the sharp sound the wooden blocks made as they hit each other, klop, caused enough ruckus to keep the hungry bears at bay. So out of much fun and wood flinging the game we now know as Klop was invented.
The secret of Klop is that anyone can play it. All you need is a knack for some block rocking feats – an ability to fling the chuck and send the pegs flying. Let's Klop!
a person playing Klop


Set the klop pins up in a tight circle bunched together with the numbers 10, 11, 12 in the middle.
Place the box 5 medium steps (3-4 metres) away from the klop pins. This is where each player throws from.
One underarm throw per turn using the klop pin (longer & unnumbered pin) at the numbered pins.
If one pin falls, the player receives the number of points on that pin, if two or more pins fall, the player receives one point per pin that falls.
Klop pins must be knocked over fully and not leaning on another pin to receive points.
The pins that have fallen are placed upright where they lie after each turn. (As the game progresses the pins move further from each other)
If a klop player does not knock over any pins for 3 turns in a row, the player is out of the game.
Each klop player has one throw per turn until a player of the game reaches exactly 50 points.
If a player's score goes over 50 points, the players score drops to 25 and continues the next turn around.
 

We went today for the Muster and Community Markets and met Monte Dwyer - we remembered him from when we lived in Katherine and he was the Weatherman on Imparja Television before he moved to 'Sunrise' on Channel 7.
 
Monte's bus

2 comments:

  1. :p not fair you met Monte!! Congrats on your win!

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  2. Hi Barb and Darryl,
    you sound like you aer having a fabulous time.
    Thanks you so much for my birthday card.
    Hope you are both doing okay. doug and i are both well. Doug goes to NZ for a couple of weeks on the 6th of November.
    Hugs maz

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